
Historical France should no longer go early communism. Fixed a booboo in AI code that counted front size in a way that resulted in min units being one less than intended (sometimes leaving a hole in the front) AI will now avoid taking occupied land from its faction members in peace deals Merged in Enhanced Peace Conference AI mod (for more historical ai peace behaviour), with a few modifications Germany should no longer have a crippled fighter production Now ai does nuke only cores and when it will actually lower NU Now AI actually turns on naval defence when it is threatened by generating wargoal or actual wargoals Made AI a bit more cautious/clever when deciding on plan activation for undermanned fronts Made sure AI does not retreat willy nilly from a valuable VP Made AI better at balancing multi type production AI can now cancel unit production if they are struggling with supporting their units in the field Germany is not backing down from declaring war on tiny Luxemburg just becsause it is so tiny that it does not prepare a full on invasion AI is now be better at noticing when they are about to get cut off from the front and react to it This should reduce the number of map snakes significantly Units is no longer make arbitrarily long port rushes. Seriously, it was WAY too careful about this before Made AI much faster at replacing templates for units in the field. AI now evaluates current deployment lines to see if they should be replaced by newer templates Added a minimum target template match to avoid AI moving on to shit templates too early Improved (read "fixed") match score calculation for AI template design Various changes and bug fixes to template design AI, making it better at creating new ones as well as designing according to target templates Fixed a bug that made the AI unable to properly reorganize volunteer troops Also made the AI better at reasearching nuclear tech.

AI is now able to remove factories and build nuclear power plants in stead.

Various front balancing to improve situations like countering invasions, not piling everything in Africa, overassigning to straits etc

Lithuania may now reject German demands for Memel if Germany is losing a war when demanding it

Added AI chance to prevent France turning communist during first election in a historical play through Should stop nations from always moving towards fascism or communism over time Japan AI now has semi sanity triggers before starting new wars via focus Romania now has a chance of refusing soviet demands on Bessarabia if in a faction Added abort to AI strategy that made germany down prioritize navy Added Resyncronization option for the host if the game decides to go out of sync. Added Hotjoin for smoother multiplayer experience.
